miércoles, 21 de mayo de 2008

Nuevo mapa de dota 6.52c

Entre los cambios mas apreciables de esta version encontraremos UN ARREGLO de un BUG en el que los DAGON de diferentes niveles no compartian cooldown, al bounty hunter le bajaron el cd del wind walk y las unidades de asedio incrementan sus capacidades al destruir tambien los edificios de la base oponente, y tambien los edificios ancient of lore y temple of the damned tienen menos armadura 15>5 y mas regeneración.
Lo pueden descargar de aqui http://www.getdota.com/ y he aqui el changelog pero con mas detalles posteado por slahser en el foro oficial de dota sección de mecanicas:

6.52b Changelog
================

* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
check below
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
35-46->51-62
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
400 range, 45 seconds->700 range, 30 seconds
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
50/75/100/150 damage->50/100/150/200 damage
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
20 seconds->35 seconds
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
20 seconds->15 seconds
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

* Kobold
42-46->94-98
* Fel Beast
90-96->100-106
* Centaur Khan
200-224->162-186
* Ogre Magi
162-198->142-178
* Furbolg Champion
192-212->144-164
* Satyr Trickster
64-68->90-94
* Satyr Hellcaller
224-252->194-222
* Enraged Wildkin
234-274->174-214

So... who wants to elaborate on how much gold each neutral creep now gives?

edit by DonTomaso: I inserted all exact values.

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